App Reviews

Gridlocked: Rush Hour

Wednesday, 01 July 2009 00:52    Print E-mail
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Developer: Sled Box Inc. Price: $0.99 Version Reviewed: 1.0 Graphics / Sound Rating: 3 out of 5 stars Game Controls Rating: 5 out of 5 stars Gameplay Rating: 4 out of 5 stars Re-use / Replay Value Rating: 4 out of 5 stars Overall Rating: 4 out of 5 stars Gridlocked: Rush Hour is a casual strategy game where you have you have to control the lights in intersections to be sure the traffic moves smoothly. There are six intersections and, like real life, they quickly get packed with cars. In addition to normal cars, just to make things difficult, there are also emergency cars that you must get through before 15 seconds, creating a monster of a task when you find you have more cars then there is room for! Gridlocked takes what is becoming a popular format of games of strategy lately: time management. This means you are controlling the organization of the items, in this case cars. The idea is executed quite well in terms of styling. The simple grid layout is really great because you get to see the play area and can guide the traffic through with only a simple click of the intersection. I have to admit… I kind of really like the mundane-ness of directing the flow of traffic, heck I was a buyer of Rush Hour for Sim City and took it to a whole new level. There is something therapeutic about directing a smooth flow of traffic. I would almost would like to see the developer give us a level where it was management but in a really simple way, so we could just spend endless hours changing the lights, then have the hardcore levels for the folks who really want it to get difficult. I always feel sad when the game ends and I have achieved so little! One thing that I found a bit annoying about this game though was that the traffic back ups tend to happen off the screen so it’s hard to tell where the traffic is backed up. The cars come in off screen but the light just turns amber to tell you that there is a traffic jam, but it is really difficult to know when it’s happening off the game play area. I think it would be really great if it did a similar thing to other styles of games where after a period of really busy activity (lots of cars) then there is a slight lull so you can catch up with it all and clear the space a little bit. If the entire screen is covered in cars, the game quickly becomes tedious. If it gave you a slight clearing time then back to intense it would be great. Also future updates of course would be more types of cars (thou I like how they are now anyway) and maybe a few other types of roads / intersections. A highscore area could...
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DOOM Resurrection

Wednesday, 01 July 2009 00:32    Print E-mail
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Developer: id software Price: $9.99 Version Reviewed: 1.0.1 Graphics / Sound Rating: 4.9 out of 5 stars Game Controls Rating: 4.55 out of 5 stars Gameplay Rating: 4.45 out of 5 stars User Interface Rating: 4.75 out of 5 stars Re-use / Replay Value Rating: 3.5 out of 5 stars Overall Rating: 4.43 out of 5 stars Id software basically invented the modern first person shooter. So why would they create a new DOOM for the iPhone and make it an on-rails shooter, not even a true FPS. Well, it turns out they actually made a pretty good decision. The UAC, the largest defense contractor in the universe, located on Mars, has been authorized to conduct controversial experiments. Then, predictably, something goes horribly wrong. A troop of elite marines is sent in to investigate, when again, something goes horribly wrong and you are left as the only marine alive. What starts off as a simple escape mission evolves into something that holds the fate of the world in balance. The story is decent enough, but a little generic. Throughout the game, the story is advanced by dialogue and cut-scenes. For the most part these are fine, but there is no way to skip the cut-scenes, which gets a bit irritating, especially on the second play through. The game contains eight levels, for a total approximate 2-3 hours (or more, if like me, you stink). This is my main complaint for the game. Making this game a 20 level saga would be a mistake, but two more levels would be a welcome addition. For replayablilty, there are four difficulty levels and a letter-grading system with a full statistical breakdown for each level. In addition, after completing a level in the game, you play that level directly from the main menu. In each level, your character moves automatically, so all you have to do is worry about shooting zombies and other nefarious creatures… which there are plenty of. Besides the “normal” zombies that simply rush at you and attack you, there are a variety a monsters that require special game mechanics. There are fat zombies that will attempt to eat you, making you have to shake your phone to stave them off, and there are both monsters who will shoot machine guns at you and those that will hurl fire balls at you. The machine gun-wielding monsters start off shooting at a low accuracy, then will hone in on you, signified by a shrinking hexagon that will eventually turn red, meaning the zombies are certain to hit you. At that point, you must duck for cover. For the projectile hurling zombies, you must dodge at the right time to avoid the fire balls. Dodge too early or too late, and you’re dead meat. To either take cover or dodge, depending on the situation, you press a button in the lower left of the screen. These mechanics work well enough, though they are annoyingly...
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Firemint Kick The Tires of the iPhone 3GS

Tuesday, 30 June 2009 13:16    Print E-mail
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Firemint gotten their hands on an iPhone 3GS and decided to take it for a little test drive. With it’s increased processor speed, better graphics processor, and extra memory, it’s built for killer games. The best way they came up with to test drive the 3GS was to make a special version of their fantastic racing game, Real Racing to stress it. The normal version of Real Racing has 6 cars on the track at once. Their iPhone 3GS test version has not 12, not 20, but 40 cars on the track at the same time! Take a look at the demo video below for the amazing proof — the real fun starts around 30 seconds in. Amazing, just amazing. Looks like they might have even been able to put even more cars on the track! If you haven’t picked up Real Racing yet, what are you waiting for? It’s the best arcade game we’ve seen yet for the iPhone. Real Racing Our Rating:
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QuickOffice to bring e-mail attachment editing in their next update

Tuesday, 30 June 2009 02:47    Print E-mail
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We’ve just heard from QuickOffice, the leading giant who provides office software for mobile phones, that soon iPhone and iPod Touch users should be able to edit their e-mail attachments on-the-go. This a feature that has been lacking on the iPhone natively since day 1. Currently, Documents To Go can “talk” to mail and retrieve attachments for editing (only .doc and .docx supported at the minute - excel promised soon): however, only through Microsoft Exchange. Whilst this should accommodate many, QuickOffice hopes to accommodate all. For those who do use Microsoft Exchange for their mail, Documents To Go with Exchange Support is available for $9.99 (£5.99). For those who don’t, the best work-a-round at the minute is provided by QuickOffice themselves, who take on an Air Sharing-avec-Office role where a user can add files from their computer onto their iPhone for editing provided that they are on the same wireless network. This is rejoicing news for Blackberry users who have long had the ability to receive an attachment, edit it and send it back within a matter of minutes. Whilst the App Store’s “Business” section has been flourishing of late (as has 148Biz ), it is surprising to see that it has taken this long for this feature to be available to the public. We’ll keep you posted as we get more information - and we’ll have a review ready as soon as we can. QuickOffice is currently on the App Store for $19.99 (£11.99) and - of course - the new update will be free. Note: current review is of an older version.
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Pano

Tuesday, 30 June 2009 02:38    Print E-mail
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Developer: Debacle Software Price: $2.99 Version Reviewed: 3.2 (iPhone OS 3.0 Tested) Reviewed on: iPhone 3GS iPhone Integration Rating: 4.5 out of 5 stars User Interface Rating: 4 out of 5 stars Re-use / Re-play Value Rating: 3.5 out of 5 stars Rating: 4 out of 5 stars What is Pano? A simple application, Pano for iPhone and iPod touch allows you to create seamless panoramic views (or photos), right on your device - or so Debacle claims. I took the app for a test drive, on the new iPhone 3GS (with auto focus) and here’s my experience. What is a Panoramic View? “In its most general sense, a panorama is any wide-angle view of a physical space. It has also come to refer to a wide-angle representation of such a view, whether in painting, drawing, photography, film/video, or a three-dimensional model.” Using Pano Opening the app, you’ll be presented with the normal ‘camera’ view, ready to take a photo. Pano numbers your photos from 1 to 16, with 16 being the limit of photos you can physically take with the application, to create any one pano. Just like you would on the normal camera application, to take a photo with pano you simply hit the camera button bottom center. The app starts you off in portrait mode, and this is especially good if you want to take a panoramic view of say for example, a waterfall. However, there will be times when you need to switch landscape, to capture that perfect moment. To do this simply hit the ‘Cancel’ button in the bottom left of the ‘camera’ screen. From here Pano will throw up two further options; Switch to landscape mode, and Resume shooting. Hitting resume shooting is pretty self-explatatory, and the app will continue to let you shoot your pano in portrait. Tapping ‘Switch to Landscape’ does just as it says. The app will swicth modes and instead of taking photos in portrait, will allow you to take them in landscape. This is handy if your taking for example, a panoramic view of a sunset, or skyline. Once your done with creating your pano, simply hit that ‘Cancel’ button again, and select ‘Create my Pano now!’. The app will then stitch your photos together. The pano I took consisted of 6 photos, and took about 20 seconds to process. While the app processes your photo, you’ll see a progress bar which states ‘Merging’. Every panoramic view created by Pano is automatically saved into your iPhone camera roll, or in the iPod touch’s case, your Photo roll. Once you connect your device to your Mac, your pano is then available via iPhoto, for import - and I have to say, the quality is pretty great. Here’s one I took earlier: See the image at full resolution and quality . Aligning As mentioned before, the app can...
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