App Reviews

Coming Soon to Your iDevice

Thursday, 02 July 2009 05:08    Print E-mail
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What a week in apps. With so many new apps and updates available, I definitely haven’t payed enough attention to the apps that are being announced. I feel like I just went to a movie and showed up too late to see the previews. What a waste! To make up for this, I am going to create a Thursday roundup of everything (well maybe not everything) awesome that is coming soon to the app store. First off is the greatest mystery in the history of the app store. I had a friend send me a link to this site the other day, and I wasn’t sure what to say. Is it GTA for the iPhone? Is it… not? I did a bit of research (I scoured the Touch Arcade forums) and found a few different opinions. One clever person, dpmpolo, went to http://whois.domaintools.com/coming-on-iphone.com, and found that the site is registered to Gameloft. DaveMc99 claims that the game is called Gangstar, while another guy CDubby94 said, “It’s called The Cartel. I beta tested it. It’s almost ready for submission.” I love forums. Admittedly lost, and a bit anxious, I was forced to contact the internet Oracle, who told me that the trailer is actually for Poker vs. Girls 2. Check out the original here , it’s amazing. With that squared away, my attention turned to Doom Resurrection, an amazing app that we reviewed a day or two ago. After reading the review, I thought, “Wow, that looks awesome. I wonder where the original Doom is?”. Fortunately, the gaming gods heard my plea and told me to hop over to idsoftware.com to check out the “ iPhone Doom Classic Progress Report “. Basically, the article states that John Carmack, the inventor of the modern FPS and the technical director of id Software (he’s famous), wanted to hire contractors to double the original resolution of the game. After seeing the results, and I’m sure the amount of money that he would have to pay to get them, he scrapped the resolution project and decided to keep the artwork the same. It still looks much nicer than the original due to the increased graphics capabilities, (my iPhone today works faster than my $3000 computer that originally ran Doom) but all in all, the game is the same. Expect Classic Doom to come out sometime this summer. In an interesting twist, while doing an interview with Macworld, (read the Macworld article here ) Carmack said that, “from a hardware perspective, the iPhone is even more capable than Sony’s handheld system, the PlayStation Portable (PSP).” This makes me happy. So while I was having dreams of playing Crysis on my iPhone, my attention was diverted to one of the most graphically intensive genres out...
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Impress

Thursday, 02 July 2009 02:52    Print E-mail
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Developer: Mario Guimaraes Price: $0.99 Version Reviewed: 1.0 Controls Rating: 4 out of 5 stars Usefulness Rating: 4 out of 5 stars iPhone Integration Rating: 4 out of 5 stars User Interface Rating: 4 out of 5 stars Re-use Value Rating: 4 out of 5 stars Overall Rating: 4 out of 5 stars Overview Impress is an app that’s easy to use. After installing it on my iPod Touch I quickly grabbed a picture (iPhone users have the option to shoot a picture too) and started painting. I was impressed with how easy it is to change the brushes, and the variety that these adjustments give the user. When you’re painting you can zoom in and move around the picture with the pinch control. There are about 6 brushes or so which can be adjusted by moving the crosshairs around the screen. The settings are such that you can get almost any kind of effect you want out of a brush. If you make a mistake there’s an erase mode available too. Pros It was really easy to start painting with this app. I grabbed a picture of my night stand from my iPod and started working on it. Don’t ask me why I grabbed this one, I’ve just always liked this picture for some strange reason. The way the app chooses the colors automatically is nice. I like not having to worry about that. I also worked on a picture of the old Transformer Jetfire (not the new one ) that I found. This was cool too, but I didn’t post it here because wasn’t patient enough for all of the details. Cons There are a couple of things I would like to see added as Impress develops. It would be nice to add layers, and the ability to add text. I think these things can be done without ruining the simplicity of the app. Maybe revising the way zoom and painting are handled would be recommended too. Oftentimes I accidentally painted when zooming or moving the picture around, which then required me to move to Erase mode. Conclusion Impress, for what it’s designed to do, is quite impressive. It’s no Brushes , but it’s not trying to be. It’s made so that anyone can make a nice looking painting with just a little bit of time and patience. Impress’s aim is simplicity and it hits the mark. It’s a great app and you can’t go wrong for only $0.99. Impress Gallery: http://marioguimaraes.com/impress/Gallery.html
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July 4th - Independence Day

Wednesday, 01 July 2009 05:35    Print E-mail
iPhoneAppReviews
    This coming Sunday, we will celebrate the third anniversary of my 39th birthday - please, no gifts, unless they come in small blue boxes tied with white ribbon.  But more importantly to most, on Saturday we will celebrate the 233rd anniversary of the signing of the Declaration of Independence.  In honor of this occasion, the gang [...]
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Lyrics+

Wednesday, 01 July 2009 03:18    Print E-mail
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I was planning to review a song lyrics app a while ago but it suddenly disappeared from the iTunes App Store and the developer never told me why! Oh well, no loss… Lyrics+ is far from perfect but it’s still pretty handy and has a lot of potential to become an “every day” app. That other [...]
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Ragdoll Blaster

Wednesday, 01 July 2009 01:01    Print E-mail
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Developer: Backflip Studios
Price: $1.99
Version Reviewed: 1.0

 

Graphics / Sound Rating: 3.5 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 3.5 out of 5 stars
iPhone Integration Rating: 3.5 out of 5 stars
Re-use / Replay Value Rating: 2.5 out of 5 stars

Overall Rating: 3.4 out of 5 stars

Ragdoll Blaster is simple game, with simple tenets. In fact the word simplicity sums up its graphics too - that’s not a criticism - they suit the game, and are charming in an L.S. Lowry kinda way. This is the sort of game that could have been planned out on the back of a beer mat - but it clearly has been crafted with skill and cunning.

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The premise of this game is this: you are required to aim the eponymous ragdoll at a red circle. The moment your doll comes into contact with the red circle the level is completed. Sounds simple? Well, it starts out that way. But pretty soon more and more obstacles are put in the way of your little man. Blocks, pulleys, see-saws, springs - all combine to hinder or help you to attain your goal.

What makes this game interesting is, firstly, discovering how to complete a level - quite often through trial and error - and secondly, the rag doll physics that the game’s name implies. The stick figures move - all flailing limbs - as you would expect a real doll to move. They have an effect on the whatever object they may land or crash into. Couple this knowledge with a control system that allows you to fling your matchstick man with finely judged strength, and you have a concept that makes for some challenging levels.

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For example, you may have a triangle in your way and you may have to hurl your ragdoll with just enough power to just clear the top of the triangle, but still land near the base of the far side of the triangle. Other levels require more brute force: a pile of blocks are in the way - you need to use your ragdolls as cannonballs, blasting clear the obstruction.

Quite often the solution to a level isn’t immediately obvious. Blocks on pivots, rotating contraptions, spring loaded platforms - all need your brain to be turned up to 10. That said, you can just blast off a few ragdolls and see what happens… that’s how I solved some levels.

Some may scoff at the graphics in Ragdoll Blaster. But what do you need? Fancy 3D, fully textured, bump mapped, ray traced graphics would be grossly unnecessary. In fact, this kind of game probably prides itself on its graphical style. In my opinion, the graphics suit the concept perfectly.

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There is very little to criticize Ragdoll Blaster about. But one slight downer is that once you complete the levels, you won’t be gagging to play them again. There are, though, 70+ levels, and Backflip Studios promise a further 30+ levels in a future update. This addition will aid the game’s longevity, but I don’t see Ragdoll Blaster being a game you come back to repeatedly.

 

Ragdoll Blaster is good unfussy fun, and is the kind of game you can play for five minutes without losing any impetus - you’re not going to have any trouble remembering where you were in a game like this. Just pick up and play.

For $1.99 you can’t really go wrong - Ragdoll Blaster is worth that. Enjoy it while it lasts.

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Ragdoll Blaster

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